SCRATCH - Space invaders

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Scratch Coding
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Grade 6 - 9
We have performed this activity at 12 sessions. The activity has received an overall 4.8 out of five from 10 reviews.
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Learning Goals


Investigate how science and technology can be used with other subject areas to address real-world problems.
Grade 6 - Applications, Connections, and Contributions. A3.2
Grade 8 - Applications, Connections, and Contributions. A3.2
Grade 7 - Applications, Connections, and Contributions. A3.2

Write and execute code in investigations and when modelling concepts, with a focus on obtaining input in different ways for a variety of purposes.
Grade 6 - Coding and Emerging Technologies. A2.1

Write and execute code in investigations and when modelling concepts, with a focus on planning and designing programs.
Grade 7 - Coding and Emerging Technologies. A2.1

write and execute code in investigations and when modelling concepts, with a focus on automating large systems in action
Grade 8 - Coding and Emerging Technologies. A2.1

solve problems and create computational representations of mathematical situations by writing and executing efficient code, including code that involves events influenced by a defined count and/or subprogram and other control structures
Grade 7 - Coding. C3.1

solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves the analysis of data in order to inform and communicate decisions
Grade 8 - Coding. C3.1

use coding to demonstrate an understanding of algebraic concepts including variables, parameters, equations, and inequalities
Grade 9 - Coding. C2.1