Make code arcade - skillmap adventure

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MakeCode Arcade
This activity is intended for {{audience}}
Grade 5 - 7
We have performed this activity at 6 sessions. The activity has received an overall 4.6000000000000005 out of five from 5 reviews.
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Learning Goals


Write and execute code in investigations and when modelling concepts, with a focus on using different methods to store and process data for a variety of purposes.
Grade 5 - Coding and Emerging Technologies. A2.1

Write and execute code in investigations and when modelling concepts, with a focus on obtaining input in different ways for a variety of purposes.
Grade 6 - Coding and Emerging Technologies. A2.1

Write and execute code in investigations and when modelling concepts, with a focus on planning and designing programs.
Grade 7 - Coding and Emerging Technologies. A2.1

solve problems and create computational representations of mathematical situations by writing and executing code, including code that involves conditional statements and other control structures
Grade 6 - Coding. C3.1
Grade 5 - Coding. C3.1

solve problems and create computational representations of mathematical situations by writing and executing efficient code, including code that involves events influenced by a defined count and/or subprogram and other control structures
Grade 7 - Coding. C3.1