Ozobots - Code your name

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Ozobot
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Kindergarten - Grade 6
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Learning Goals


Investigate how science and technology can be used with other subject areas to address real-world problems.
Grade 3 - Applications, Connections, and Contributions. A3.2
Grade 1 - Applications, Connections, and Contributions. A3.2
Grade 2 - Applications, Connections, and Contributions. A3.2
Grade 4 - Applications, Connections, and Contributions. A3.2
Grade 5 - Applications, Connections, and Contributions. A3.2
Grade 6 - Applications, Connections, and Contributions. A3.2

Write and execute code in investigations and when modelling concepts, with a focus on creating clear and precise instructions for simple algorithms.
Grade 1 - Coding and Emerging Technologies. A2.1

Write and execute code in investigations and when modelling concepts, with a focus on decomposing problems into smaller steps.
Grade 2 - Coding and Emerging Technologies. A2.1

Write and execute code in investigations and when modelling concepts, with a focus on testing, debugging, and refining programs.
Grade 3 - Coding and Emerging Technologies. A2.1

Write and execute code in investigations and when modelling concepts, with a focus on producing different types of output for a variety of purposes.
Grade 4 - Coding and Emerging Technologies. A2.1

Write and execute code in investigations and when modelling concepts, with a focus on using different methods to store and process data for a variety of purposes.
Grade 5 - Coding and Emerging Technologies. A2.1

Write and execute code in investigations and when modelling concepts, with a focus on obtaining input in different ways for a variety of purposes.
Grade 6 - Coding and Emerging Technologies. A2.1