Oculus Go - Storytelling

This activity is part of the following groups, follow link to see other activities in each group.
CoSpaces (VR / AR)
This activity is intended for {{audience}}
Grade 4 - 7
We have performed this activity at 16 sessions. The activity has received an overall 5 out of five from 16 reviews.
Activity Steps
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Learning Goals


Investigate how science and technology can be used with other subject areas to address real-world problems.
Grade 4 - Applications, Connections, and Contributions. A3.2
Grade 5 - Applications, Connections, and Contributions. A3.2
Grade 6 - Applications, Connections, and Contributions. A3.2
Grade 7 - Applications, Connections, and Contributions. A3.2

Write and execute code in investigations and when modelling concepts, with a focus on producing different types of output for a variety of purposes.
Grade 4 - Coding and Emerging Technologies. A2.1

Write and execute code in investigations and when modelling concepts, with a focus on using different methods to store and process data for a variety of purposes.
Grade 5 - Coding and Emerging Technologies. A2.1

Write and execute code in investigations and when modelling concepts, with a focus on obtaining input in different ways for a variety of purposes.
Grade 6 - Coding and Emerging Technologies. A2.1

Write and execute code in investigations and when modelling concepts, with a focus on planning and designing programs.
Grade 7 - Coding and Emerging Technologies. A2.1