read and alter existing code, including code that involves conditional statements and other control structures, and describe how changes to the code affect the outcomes
Grade 5 - Mathematics. Coding. C3.2
read and alter existing code, including code that involves conditional statements and other control structures, and describe how changes to the code affect the outcomes and the efficiency of the code
Grade 6 - Mathematics. Coding. 3.2
read and alter existing code, including code that involves events influenced by a defined count and/or subprogram and other control structures, and describe how changes to the code affect the outcomes and the efficiency of the code
Grade 7 - Mathematics. Coding. C3.2
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